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Staro 03.10.2023., 05:25   #443
Disco
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Forspoken: FSR 3 Review - AMD's Frame Generation Tested

The first major difference is in the requirements for additional VRAM when FSR 3 Frame Generation is active. AMD's Frame Generation solution requires a smaller amount of VRAM for activation: around 200 MB at 1080p, around 300 MB at 1440p and around 500 MB at 4K resolution. For comparison, DLSS Frame Generation requires around 600 MB of additional VRAM at 1080p, around 1 GB at 1440p and around 2 GB at 4K resolution.

The second most noticeable difference is in the extra steps needed in order to properly apply AMD's FSR 3 Frame Generation. When using DLSS Frame Generation you can just toggle the feature on and you are ready to go without any issues under the hood, so no extra steps needed. If you try to do the same with AMD's Frame Generation solution, you'll get an unstable frame pacing with constant stuttering even at high framerates, which will result in a very sluggish and stuttery experience. In order to avoid these issues, it is highly recommended to turn on Vsync and set a custom framerate limit a few frames below your monitors refresh rate, for example 58 FPS for 60 Hz or 142 FPS for 144 Hz. It is important to not hit the limit of your monitor's refresh rate to avoid an additional 30% of input latency increase from enabling Vsync. Also, FSR 3 Frame Generation in the current state does not work properly with Variable Refresh Rate (VRR), G-Sync or Freesync technologies.


Zbog drugog problema je očito Anti Lag ili kako se već zove to kod nV obavezan kod interpolacije frejmova.
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